The studio had previously described the multiplayer game as a “fresh, new experience” rooted in their passion for delivering incredible stories, characters, and gameplay.
The Last of Us developers says that the team working was “ enthusiastic about the direction in which we were headed,” had a clear vision for the project, and had already refined its gameplay. However, as they began to accelerate the production, it became evident that they had bitten off more than they could chew.
In 2022, the studio shared some concept art from their upcoming project, but they have not given any significant updates since then. However, a year later, there was still no update, and after the PlayStation Showcase in May, the studio admitted that they needed more time to work on it and could not provide details yet.
Shortly after that, Bloomberg reported that the studio had reassigned developers who were working on the project to other teams and was reconsidering its viability.
The company realised that “to release and support The Last of Us Online, we’d have to put all our studio resources behind supporting post-launch content for years to come, severely impacting development on future single-player games.” “So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.” And it chose the latter.
Naughty Dog, the game development company, released “The Last of Us” game in 2013 exclusively for PlayStation 3. A sequel to the game, “The Last of Us Part II,” was released in 2020. Now, “The Last of Us Part II Remastered” for the PS5 is on the schedule for a January 2024 release.
The studio says that it is working on more than one new single-player title and will share more details later.